Archive for the 'capcom' Category

14
Aug
09

Today is the big day for J.

928547-431691_mvc2montage_super Well, it’s been awhile. And 360 owners have been playing it for two weeks now. But to hell with all that. Because today was the release of my favorite game of all time. Marvel vs Capcom 2. No more lamenting about how I’ve sold to game (twice!) due to being in the lower end of finance. No more bitching about the astounding cost of a copy of the game on eBay. Nope. I’ve got it again for the reasonable price of $15. It’s been a long time coming, but it’s finally here, sitting on my PS3’s hard drive. Hopefully, Capcom has many other hardcore fans like me that an willing to drop money down on this remade gem so that we can see more remade classics come out in the downloadable space. (I’m looking at you, Strider and Power Stone)

Pick up this game now, whatever system you have. Unless it’s the Wii…….

J.

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29
Apr
09

Capcom has two more games coming at E3

Capcom is becoming my heroes as of late. Street Fighter 4, Bionic Commando, Rearmed, Dead Rising 2 and (finally) Marvel vs Capcom 2. But Capcom isn’t done.

On the Capcom Unity twitter page, this was posted:

“You think we have great titles now? Wait ’til we announce two more at E3!”

Oh shit! I’m calling Rival Schools. Wait. Power Stone. Yeah. And Strider.

Any guesses out there?

J.

01
Apr
09

NSFW: Mega Man 2 Rap

Mega Man in da house! Check out this ridiculously long, incredibly funny Mega Man rap, which has the Blue Bomber rapping battling against Dr. Wily and each of the eight robot bosses. It’s not safe for work, but definitely worth a watch. Check it out!

Max

20
Feb
09

Dee Jay and T. Hawk Gone in SF4 but not Forgotten!

I haven’t posted in awhile as I’ve had the blahs so bad; blahs that I’m happy to report have been cured by my recent purchase of Street Fighter IV. I even sprung for the Collector’s Edition (which is now going on Amazon for $129—sheesh!). It’s a great game and I plan to post impressions as soon as I get past what to say besides “It’s a lot like playing Street Fighter II, but newer, fresh and different somehow,” and “that last boss Seth guy is cheaper than any SNK boss ever. And what kind of name is ‘Seth’ for a final boss anyway?!?”

In the meantime, you may recall the brief article we did on SFIV’s full lineup, where we reported that the whole Super Street Fighter II Championship Edition gang would be there…except T. Hawk and Dee Jay. It seems these characters, one an apparently unwanted Mexican and the other the only Street Fighter created by an American (and thus presumably uncool to Japanese developers) had no place in the annals of new Street Fighter IV glory. Then again, maybe they did…and still might!

IGN has the goods from a recent Famitsu interview with SFIV producer Yoshinori Ono, who revealed that 3D models of both Dee Jay and T. Hawk were created for Street Fighter IV originally and the development team actually spent time working out how T. Hawk would fight in the new game. No reason was given for the fact the pair were ultimately left out, but Ono claims that if there’s enough demand from the fans, they may be added at a later time—though did not specify how (presumably through DLC for the home versions). Ono also hinted that if there’s enough user support there will be a Championship Edition of the game; no details were given on what that might include (more characters? Other modes? An excuse to re-live the multitude of Street Fighter II rehashes?).

So fans, it’s up to us. What are you waiting for? Start emailing Capcom, posting on their boards and others’ message boards and demanding these two characters on your own blogs! Their exclusion defies reason and they deserve to kick butt right alongside SFIV characters new and old! Get to it! We want Dee Jay and T. Hawk and we want them now!

Max

27
Jan
09

DEMO-LITION: Resident Evil 5

Yes, the RE5 demo is finally here, at least on the 360. Poor J is going to have to wait until Feb 2nd to sink his teeth into this demo on PS3. Of course, I’m lucky to play it myself; my brother, Patrick has experienced the Red Rings of Death on his 360 for the second time and he has had a customer service nightmare. More on that later… At any rate, he’s been borrowing my 360 as much as possible, so only today was I able to get my system back to download and try the Resident Evil 5 goodness.

More like creepiness!


I’ve only played a little, so consider these very initial impressions. On the upside, they’re mostly spoiler-free, but then again, so is the demo. The game plays almost identically to Resident Evil 4, and I’m not complaining about that! Apparently, there’s a control scheme that plays a bit more like Gears of War style, but I didn’t try that out in my initial play through. Although two-player co-op is available for either online or offline split screen, I only played single player. Hopefully I can get Dustin or one of my other buddies to try two player with me soon.

It’s all good though, because Sheva is a competent partner, who fights well on her own, gives you items you need when you need them and generally works better than almost any other AI assistant I’ve seen in a game. You’ll have to return the favor though, and watch her back, give her ammo and healing items when she needs it, and not leave her out to dry.

Even without playing on an HDTV, the game is beautiful. There was some small text at the beginning of the demo, but thankfully a microscope is not needed to read it when playing on normal resolution televisions. Characters are incredibly well-rendered and so is the varying atmosphere, which changes from dismal to almost blinding sunlight. The graphics are so good that the transition to cut scenes to gameplay is not noticeable. Throughout the game, there’s so much detail everywhere.

Once again, the infected are not quite zombies at all, but not exactly like the “Plagas” in RE4 either. They’re quite similar to the townspeople you encountered before, but when they get their hands on you, they choke you and you must rotate the control stick wildly to get free. The longer it takes, the closer they draw you in, and their mouths… Well, it’s not pretty and is very freaky. Like the Plagas, they carry weapons, but this time you can shoot them out of their hands (though shooting a bottle only broke it, making it no less deadly).

The controls are intuitive for the most part. I didn’t quite get used to changing weapons or items on the fly, which now does not pause the game and go to a separate menu while you do it. It really adds some hecticness to everything, which may be why I had trouble mastering it. Other than that, running, shooting, reloading, taking knife swipes and calling for Sheva are all very similar to RE4, thus pretty easy to master.

There are some new moves this time around. While things like jumping out of windows when you’re near them are done with a button press like last time, fallen enemies’ heads can be stomped on with a similarly-cued press of the X button. Sheva was able to kick some enemies, though I’m not sure if you can do that whenever, or only when a mob closes in tight. Another interesting thing was that I could hurt stunned enemies; after shooting them, an X button would pop up and Chris would deliver a strong blow that sent the enemy reeling even further, or would knock them across the room—where they then could have their heads stomped in.

One thing that struck me is that ammo seems to be in lower quantities than ever. Sometimes the only way I’d survive is when Sheva would toss me some ammo. Of course, this could have to do with my nerves on my first play through, but I wouldn’t be surprised if ammo (and health) has to be rationed carefully between Sheva and Chris. If one of the characters dies, it’s game over, so it’s a good idea to keep Sheva covered. If one of the characters takes too much damage, they can be revived and rescued Left 4 Dead style. Also like L4D, teamwork will definitely be a major aspect of gameplay—albeit to a smaller scale. In one of the levels, I had Chris boost Sheva across a roof, then covered her (unsuccessfully I might add, until I realized I had a sniper rifle) as she walked down and around and unlocked a gate that impeded progress. From what I understand, puzzles like these are plentiful in the game.

Overall, I didn’t make it very far. Mainly because in the two levels available, one had a chainsaw guy, the other had his new older brother, a giant axe guy. Both can kill you pretty quick. Sure, I fought back, but it was pretty much game over really quick. But what I played was enough to get a taste, and develop a hunger for more. Like any Resident Evil game, things always start out tough until you can acclimate yourself to what happens and how to best combat it. I look forward to mastering the areas of the demo while waiting for March to roll around, and am even more excited about the prospect of playing through a Resident Evil game with a friend for the first time.

I’ve also downloaded the FEAR 2 demo, so maybe I’ll have another DEMO-LITION up soon. Additionally, my brother Patrick has been writing up a guest piece on his experiences with Microsoft Xbox Customer Service that may be enlightening and helpful to those of us that will almost certainly deal with them again in the future.

Max

27
Jan
09

DEMO-LITION: Resident Evil 5

Yes, the RE5 demo is finally here, at least on the 360. Poor J is going to have to wait until Feb 2nd to sink his teeth into this demo on PS3. Of course, I’m lucky to play it myself; my brother, Patrick has experienced the Red Rings of Death on his 360 for the second time and he has had a customer service nightmare. More on that later… At any rate, he’s been borrowing my 360 as much as possible, so only today was I able to get my system back to download and try the Resident Evil 5 goodness.

More like creepiness!


I’ve only played a little, so consider these very initial impressions. On the upside, they’re mostly spoiler-free, but then again, so is the demo. The game plays almost identically to Resident Evil 4, and I’m not complaining about that! Apparently, there’s a control scheme that plays a bit more like Gears of War style, but I didn’t try that out in my initial play through. Although two-player co-op is available for either online or offline split screen, I only played single player. Hopefully I can get Dustin or one of my other buddies to try two player with me soon.

It’s all good though, because Sheva is a competent partner, who fights well on her own, gives you items you need when you need them and generally works better than almost any other AI assistant I’ve seen in a game. You’ll have to return the favor though, and watch her back, give her ammo and healing items when she needs it, and not leave her out to dry.

Even without playing on an HDTV, the game is beautiful. There was some small text at the beginning of the demo, but thankfully a microscope is not needed to read it when playing on normal resolution televisions. Characters are incredibly well-rendered and so is the varying atmosphere, which changes from dismal to almost blinding sunlight. The graphics are so good that the transition to cut scenes to gameplay is not noticeable. Throughout the game, there’s so much detail everywhere.

Once again, the infected are not quite zombies at all, but not exactly like the “Plagas” in RE4 either. They’re quite similar to the townspeople you encountered before, but when they get their hands on you, they choke you and you must rotate the control stick wildly to get free. The longer it takes, the closer they draw you in, and their mouths… Well, it’s not pretty and is very freaky. Like the Plagas, they carry weapons, but this time you can shoot them out of their hands (though shooting a bottle only broke it, making it no less deadly).

The controls are intuitive for the most part. I didn’t quite get used to changing weapons or items on the fly, which now does not pause the game and go to a separate menu while you do it. It really adds some hecticness to everything, which may be why I had trouble mastering it. Other than that, running, shooting, reloading, taking knife swipes and calling for Sheva are all very similar to RE4, thus pretty easy to master.

There are some new moves this time around. While things like jumping out of windows when you’re near them are done with a button press like last time, fallen enemies’ heads can be stomped on with a similarly-cued press of the X button. Sheva was able to kick some enemies, though I’m not sure if you can do that whenever, or only when a mob closes in tight. Another interesting thing was that I could hurt stunned enemies; after shooting them, an X button would pop up and Chris would deliver a strong blow that sent the enemy reeling even further, or would knock them across the room—where they then could have their heads stomped in.

One thing that struck me is that ammo seems to be in lower quantities than ever. Sometimes the only way I’d survive is when Sheva would toss me some ammo. Of course, this could have to do with my nerves on my first play through, but I wouldn’t be surprised if ammo (and health) has to be rationed carefully between Sheva and Chris. If one of the characters dies, it’s game over, so it’s a good idea to keep Sheva covered. If one of the characters takes too much damage, they can be revived and rescued Left 4 Dead style. Also like L4D, teamwork will definitely be a major aspect of gameplay—albeit to a smaller scale. In one of the levels, I had Chris boost Sheva across a roof, then covered her (unsuccessfully I might add, until I realized I had a sniper rifle) as she walked down and around and unlocked a gate that impeded progress. From what I understand, puzzles like these are plentiful in the game.

Overall, I didn’t make it very far. Mainly because in the two levels available, one had a chainsaw guy, the other had his new older brother, a giant axe guy. Both can kill you pretty quick. Sure, I fought back, but it was pretty much game over really quick. But what I played was enough to get a taste, and develop a hunger for more. Like any Resident Evil game, things always start out tough until you can acclimate yourself to what happens and how to best combat it. I look forward to mastering the areas of the demo while waiting for March to roll around, and am even more excited about the prospect of playing through a Resident Evil game with a friend for the first time.

I’ve also downloaded the FEAR 2 demo, so maybe I’ll have another DEMO-LITION up soon. Additionally, my brother Patrick has been writing up a guest piece on his experiences with Microsoft Xbox Customer Service that may be enlightening and helpful to those of us that will almost certainly deal with them again in the future.

Max

22
Dec
08

Street Fighter IV vs Iron Chef

Seriously, I can’t believe that nobody else has noticed this yet, but Iron Chef America himself (Bobby Flay) has been included as a playable character in SFIV! Add that to the full roster line up, Max!

Dustin




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