Archive for the 'PS3' Category

14
Oct
09

The catch up (From J)

Hello again.

Remember a few weeks ago when I posted that we’d been taking some ‘personal time off’ (Read as: We’re busy with real life) and that we’d be posting more soon?

I might have lied.

Life is still playing havoc with our time. But, with all the cool stuff happening with my gaming world, I figured I’d bite the bullet and write something about what I’ve been up to in the last few months…

Played a ton of demos. Say what you want about PSN, the demos are flowing in like no one’s business. The good: Brutal Legend  is fun and very smart. Double Fine did a great job so far and it seems that this is going to be a big game for them. Jack Black is very tolerable and is really funny in his role as….himself. Looking to pick this up. Ninja Gaiden Sigma 2 is also continuing the win streak of getting a better ninja game after the fact. Again, the demo unlocks more content with every play through, like the first demo for NGS. Making it a favorite of people that can’t buy games as often as they used to. The combat is more of the same smooth, cut your arms off, crazy crap that you should be used to by now. The boss fight towards the end of the demo is pretty crazy. I felt like buying the game after playing it a few times.

More good: picked up the first of the Fallout 3 DLC FINALLY on PS3, Broken Steel. It’s great, as you already know. The Broken Steel story is longer then I thought and at one point, got so hard, I thought I was going to throw my controller across the room. The subway fight is the worst, most frustrating sequence in a game that I’ve played in a long time. It was still worth getting to start back in to a game that really is deep and expansive.  Also, finding three different flamethrowers is awesome for someone like me that seems to enjoy setting people on fire alittle too much at times.

Finally bought Trash Panic and Shatter. Both awesome, addictive games with quirky gameplay and wonderful soundtrack. Even if Trash Panic is the hardest fucking game I’ve ever played, I still love playing it. Shatter is another way for companies to get my money. Keep making Arkaniod games, guys and I’ll keep buying them. Between Shatter and Magic Ball, I should be doing an all ball returning game weekend. I love that stuff.

Speaking of stuff I love, I got into the Uncharted 2 Beta, and later the public demo/beta. Both times, I really couldn’t believe that this game was getting so much love from the gaming press and other news outlets. It’s still Uncharted. The gun play and scaling are back along with multiplayer. I mean, I came from a time, 2007 to be exact, where the thought of a PS3 game being good was something of a internet punchline. Now Uncharted 2 seems to be, many people think, the hands down, game of the year. What a difference two years can make. Looking forward to the showdown of Uncharted 2, Modern Warfare 2 and ODST fighting for GotY honors.

Been replaying all of my old games since money is tight and there are so many games coming in the next three to four months that I’m not going to have money for. Replaying Uncharted, Bioshock, Lumines Supernova, Zen Pinball, Fallout 3, (this time as the evil guy) and Wipeout HD is reminding me how much I love gaming. Planning on busting out some more trophies on these games, as well as Shatter and Marvel Vs Capcom 2.

In other news, I just got Diablo 2 like it’s the year 2000. Always up with the times. More on this when I get started. All you need to know is that I’ve always wanted to play this game, but never had the computer processing power to run it and with my type of gaming personality, I was afraid of the game destroying my life. But with 134 hours in Fallout 3 (not including the times that I had to start over  due to being trapped somewhere or erasing my save to start over with trophies)  and a embarrassing 481 hours in Oblivion, I think I’ll be ok playing a 9 years old game. More when it develops.

That’s all for now. More soon. Really this time………mabye.

J.

27
Jul
09

Release dates galore on PS3

Damn! Alot of PS3 software is coming soon. Release dates for Fat Princess (this Thursday, July 30th for $14.99) Uncharted 2, now coming out Oct 13th, Ninja Gaiden Sigma 2 will be launching September 29, 2009. Big games this fall for sure. Alot of stuff jumping in before COD: MW2 come in and completely flattens out everything.

I wonder how the Live on 360 will hold up between ODST and MW2 being played at the same time?

24
Jul
09

Castle Crashers Coming to PSN

I may be in the minority when I say that I don’t really care about content coming and not coming to certain consoles. Sure, it sucks that PS3 owners get the proverbial finger alot of the time on the DLC end of things, but on the game side it’s usually a business deal that is never going to change. But the downloadable games front is different in small teams don’t get alot of the respect and money for their games and seem to get passed over for bigger, higher profile titles. Therefor, you don’t see much exclusive games on the downloadable front. Take the announcement of previous 360 exclusive Castle Crashers coming to PSN soon. The game did well, but wasn’t without it’s problems. The game still looks fun and I had been pushed to play it despite not having a 360. NO word on if the PSN version will follow alot of current trends and add DLC into the package upon re-release.

It’s things like this I’d like to see more of. If we have to have multiple consoles,
(which we will for a long. long time) at least game makers can play both sides of the fence and drop their games on both, if not all current consoles. If you haven’t seen the game, here’s the Comic Con trailer. Hopefully, some developers here about this and get the hint that a big slice of gamers would like to play some games that they can’t at the moment.

20
Jul
09

Super Stardust HD DLC? If you have any ideas……

Super Stardust HD was the PS3’s first must have game on the their then fledgling online network back in 2007. It was sort of the answer the the 360s twin stick shooter Geometry Wars, only with asteroids. Even now, I’ve been playing the game, blowing up waves of bad guys and giant rocks, while listening to Soulja Boy’s most socially relevant song “Yahhh.” (for the anger) It’s a great game. Enough said.

Well, maybe not. Stardust developer, Housemarque, posted on their website an announcement about Stardust’s price drop in other areas, (not the US) and dropped this……

“Looking back, throughout the whole experience of developing Super Stardust HD, even with its success and critical acclaim the most important thing for us has been the personal feedback we’ve received from fans of the game from all corners of this planet. We’d like to thank you for all your kind words, emails and support. Although we’ve recently been busy with our current PlayStation 3 project, we still keep thinking of doing some updates for Super Stardust HD in the future. There is at least one specific idea that would certainly add a new dimension to the game! If you have any thoughts, you can let us know what you’d like to see added to the Super Stardust HD experience; just email us at ssd@housemarque.com”

Sweet deal! For such a simple concept, you can do alot with blow shit up. Hopefully, we’ll see more in for the game that will make more people dust the game off and start up with it again. (cough….Online multiplayer…cough)

J.

20
Jul
09

Retro/Grade is Bass Ackwards.


This is why I dig PSN. This game looks equal parts fucking awesome and “God, I really don’t want to play this because it’s going to make me pull my hair.” Still, love the thinking of 24 Caret Games. Something different is always welcome in the face of seemingly every game this holiday season having a fucking number behind it.

J.

09
Jul
09

Last MAG Monday video: Command and control

MAG still is looking like a really fun time. Could it have long legs like COD4, that STILL have insane amounts of players? Very possible if you check out the video. Still can’t get behind that name, though…..

J.

29
Jun
09

Will MAG have the last laugh?


What was the the biggest joke in Sony’s E3 press conference last year? MAG. An FPS with 256 players and a terrible name. Game journalists scoffed at it as “another Sony fail.” I’ll admit that I thought that Zipper would have changed the name by now to SOCOM something. But at this point, if the game turns out the be a success, they can rub it in everyone’s face. But I’m getting off track……

Jump ahead to this year’s Sony press con and MAG isn’t looking like a joke. It’s looking and sounding really cool. It’s like some of the best parts of COD4 and (of all games) Warhawk, competitive/Co-Op gameplay with a huge amount of players. Now, I’ll admit that the player count does worry me. While in some cases, (like the smaller Headquarters maps on COD4) chaos can be really fun. But a whole game based around possibly hundreds of people shooting at each other could run very thin quickly. But, in an interview with IGN via Podcast Beyond, (interview starts at 28:00) lead designer Andy Bodwin talked about how the action would ramp up. Starting you out in a smaller group of 4 to 8 to let you get the feel of the tactical side of the game and working as a team, battles and objectives soon escalate to larger and larger scale until you end up in a 128 vs. 128, 300-style showdown. If pulled off correctly, the tension and feel of being in a full scale war should be as real as you could get on a console.

The real test is going to be that feeling that at anytime, a group from the other team could show up and the fight would be on. Maybe your support will be able to help you and maybe you’ll have to go it alone and hope for the best. It’s a difficult feeling to convey in a game. The most resent attempt would be the final battle in Killzone 2. (link contains spollers)

In an interview with Gamespot @ E3, Andy and CJ from Zipper talk about the “Dangling the Carrot” gameplay that is going to play into your progression in the game and how the world will continue whether or not you are playing. Sounds like the near perfect COD4 Perk system will be used here as well. Also sounds very MMO inspired. DLC and expanded locations and scenarios are very interesting if done correctly.

After watching the latest MAG Monday video via Gametrailers.com, I’m thinking that this is game is going to be a bigger deal than people might be giving it credit for. Granted that it’s still early, but I trying to keep an open mind about things. It’s a flaw. Check the all the MAG Monday vids below.

J.




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