Archive Page 2

20
Jul
09

Super Stardust HD DLC? If you have any ideas……

Super Stardust HD was the PS3’s first must have game on the their then fledgling online network back in 2007. It was sort of the answer the the 360s twin stick shooter Geometry Wars, only with asteroids. Even now, I’ve been playing the game, blowing up waves of bad guys and giant rocks, while listening to Soulja Boy’s most socially relevant song “Yahhh.” (for the anger) It’s a great game. Enough said.

Well, maybe not. Stardust developer, Housemarque, posted on their website an announcement about Stardust’s price drop in other areas, (not the US) and dropped this……

“Looking back, throughout the whole experience of developing Super Stardust HD, even with its success and critical acclaim the most important thing for us has been the personal feedback we’ve received from fans of the game from all corners of this planet. We’d like to thank you for all your kind words, emails and support. Although we’ve recently been busy with our current PlayStation 3 project, we still keep thinking of doing some updates for Super Stardust HD in the future. There is at least one specific idea that would certainly add a new dimension to the game! If you have any thoughts, you can let us know what you’d like to see added to the Super Stardust HD experience; just email us at ssd@housemarque.com”

Sweet deal! For such a simple concept, you can do alot with blow shit up. Hopefully, we’ll see more in for the game that will make more people dust the game off and start up with it again. (cough….Online multiplayer…cough)

J.

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20
Jul
09

Retro/Grade is Bass Ackwards.


This is why I dig PSN. This game looks equal parts fucking awesome and “God, I really don’t want to play this because it’s going to make me pull my hair.” Still, love the thinking of 24 Caret Games. Something different is always welcome in the face of seemingly every game this holiday season having a fucking number behind it.

J.

14
Jul
09

Modern Warefare 2: Night Jiggle Edition

Holy hell man! Just what every friggin COD:MW2 needs, a pair of functioning night vision goggles! Seriously tho, what the fuck is going to happen when every jackass with a spare $100-150 goes and gets a pair of goggles with their new game? sure, it comes with some other shit like a metal colletors tin, the original COD, three quarters of a head, an art book, and somewhere in there a copy of Modern Warfare 2. What I foresee happening is a bunch of nighttime peeping tom arrests going on starting 11/10/09! Either that, or people start to commence ta night jiggling.

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09
Jul
09

Last MAG Monday video: Command and control

MAG still is looking like a really fun time. Could it have long legs like COD4, that STILL have insane amounts of players? Very possible if you check out the video. Still can’t get behind that name, though…..

J.

29
Jun
09

Will MAG have the last laugh?


What was the the biggest joke in Sony’s E3 press conference last year? MAG. An FPS with 256 players and a terrible name. Game journalists scoffed at it as “another Sony fail.” I’ll admit that I thought that Zipper would have changed the name by now to SOCOM something. But at this point, if the game turns out the be a success, they can rub it in everyone’s face. But I’m getting off track……

Jump ahead to this year’s Sony press con and MAG isn’t looking like a joke. It’s looking and sounding really cool. It’s like some of the best parts of COD4 and (of all games) Warhawk, competitive/Co-Op gameplay with a huge amount of players. Now, I’ll admit that the player count does worry me. While in some cases, (like the smaller Headquarters maps on COD4) chaos can be really fun. But a whole game based around possibly hundreds of people shooting at each other could run very thin quickly. But, in an interview with IGN via Podcast Beyond, (interview starts at 28:00) lead designer Andy Bodwin talked about how the action would ramp up. Starting you out in a smaller group of 4 to 8 to let you get the feel of the tactical side of the game and working as a team, battles and objectives soon escalate to larger and larger scale until you end up in a 128 vs. 128, 300-style showdown. If pulled off correctly, the tension and feel of being in a full scale war should be as real as you could get on a console.

The real test is going to be that feeling that at anytime, a group from the other team could show up and the fight would be on. Maybe your support will be able to help you and maybe you’ll have to go it alone and hope for the best. It’s a difficult feeling to convey in a game. The most resent attempt would be the final battle in Killzone 2. (link contains spollers)

In an interview with Gamespot @ E3, Andy and CJ from Zipper talk about the “Dangling the Carrot” gameplay that is going to play into your progression in the game and how the world will continue whether or not you are playing. Sounds like the near perfect COD4 Perk system will be used here as well. Also sounds very MMO inspired. DLC and expanded locations and scenarios are very interesting if done correctly.

After watching the latest MAG Monday video via Gametrailers.com, I’m thinking that this is game is going to be a bigger deal than people might be giving it credit for. Granted that it’s still early, but I trying to keep an open mind about things. It’s a flaw. Check the all the MAG Monday vids below.

J.

28
Jun
09

The Smackdown: The return of the Product

It’s been a while since the last SD I posted. Figured that it’s a little quiet on the home front, so here you go. Note that this why I’m not looking forward to cross game chat on PS3 any time soon. It could lead to a stroke or at the very least, blown out speakers.

E3 thoughts coming soon, I promise.

J.

11
Jun
09

Project Natal Puts the Pedal to the Metal on Jimmy Fallon Show

WOAH! This video kinda squelched some of my doubts about Projecy Natal being a rigged demo at E3. The shit where they hot swap with Burnout Paradise kinda “drove the point home” so to speak.




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